Information Architecture
WEB & DESKTOP / DESIGN OPS
LEAD DESIGNER, TEAM LEAD
PLAYSTATION
Abstract
The design tool was not created with a scalable architecture and therefore as more designs and folders were added over time the more unusable it became. In a customer satisfcation survey conducted in our SF and Tokyo office, information architecture was the biggest pain point as designs were difficult to find and there were no standards around organization.
Role & Objectives
- Lead designer and team lead of a design team whose workload I managed
- Led the strategy of how to map the information architecture across the tool for all projects, including for console, mobile, and web
- Led the research strategy that was was conducted monthly by myself and other designers on my team with my guidance
- Met with end-users and stakeholders from all orgs and roles in the US and Tokyo to ensure we were creating a universal solution for all users and workflows